He actually updated 2 days in a row, but will it last?

Posted: May 11, 2010 in Uncategorized

I’m notoriously bad for keeping up with things like Daily Sketchbooks, Blogs, etc. Seeing as there are a couple of people that are following, I feel a little bit of pressure to make it worth your time. So that said, I’m going to share a few cool links today that deal with graphic design. As I said in yesterdays post, graphic design is incredibly important to portfolio presentation and website design. At least IMHO.

So kicking it off is something I saw on ffffound! by Mario de Toledo-Sayer. It’s from pitch boards for the Audi A-1 in 2009. I think the UI and the way they set up the layered interface is cool. It would be confusing in real life to look at but in a sci-fi environment there are some cool shapes and some well chosen fonts that round it out.

Mario de Toledo-Sader Audi Pitch Image

Next up is Kerry Roper. I love the use of distressed imagery that almost gives it a stencil art feel. I found him by fluke doing a search for the generic term “Graphic Design” and this image is what caught my eye.

Kerry Roper Snowboard Design

Kerry Roper Snowboard Design

Aren’t these some sweet snowboard deck designs? Regardless, just some cool graphic design stuff to throw out there. Typography and composition are key elements to successful graphic design and art. I think that as an illustrator you can learn allot from graphic designers in both regards. A good example is when designing man made vehicles/machinery, specifically military hardware. Vehicles manufactured on larger scales that have high maintenance requirements are absolutely covered in typography. Allot of it you wouldn’t notice from a distance.

Understanding what standard markings are on specific types of aircraft can lead to a much more believable design for things like mecha, space ships, tanks, etc. Shapes/silhouette are important aspects of design, but if you’re designing purely around shape and don’t incorporate some functionality you tend to lose believability.  What I’m getting at is that understanding why the details are there on objects in real life helps lend believability to fantasy/sci-fi design.  You can have the coolest shapes in the world but it’s how you pay attention to the little details that counts.



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